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Projects

PROJECTS

Hollywood Nightmare

Game Development & Design

Unity C#

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This is a collaborative project between three developers and three 3d artists. The aim of the project is to create an interactive experience that allows players to explore the cinematic world while seeking to represent the work of women in the audiovisual industry.

The 3D video game is developed with Unity, inspired by arcade game style. It offers 3 different game mechanics (Shoot em up, Beat em Up and Shooter Gallery), two female characters (mother and daughter) and the possibility of immersing players in the film sets of iconic movies.

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Below you can find the link to the trailer and the first installment of the videogame.

VIDEO: https://lnkd.in/dFvJdEHp
ITCH.IO: https://lnkd.in/dRC-hFbS

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The Adventurer

Game Development & Design

Unity C#

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“The Explorer” is an adventure videogame
set on a distant planet called Eldoria. Once a thriving paradise, this land fell victim to pollution and unsustainable governance, leading to its ruin. The protagonist, Ellen, an intrepid explorer, holds the key to restore the order. She must journey through a dungeon teaming with monsters and magical gems.

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Here you can find the GDD: 

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Ratatouille

Game Development & Design

Unity C#

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This is a 3D platform game of endless runner genre. The player controls Remy, who automatically moves forward through three different platforms and  has to avoid some enemies on the way in order to arrive to the end.

Magic Forest

Game Development & Design

Unity C#

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This is a 2D platform game that features a classic action similar to “VVVVVV”. The gameplay is characterized by the inability of the player to jump, instead opting on controlling the direction of gravity, causing the player to fall upwards or downwards. In the game, the player controls a Wizard who must collect 10 gems lost in the forest in order to open the final portal. 

Tower Defense

Game Development & Design

Unity C#

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This is a top down 2D tower defense game where the goal is to defend the frog's territories from snakes, by preventing them from reaching the exit. It is not an interactive game, since its purpose was to practice. The player can only observe and play with the random speed and number of snakes in each attempt.

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Contact
Get in touch

Thank you for taking the time to explore my portfolio. If you have any questions, feel free to reach out to me. I am always looking for new opportunities to unleash my imagination and create something magical.

Thanks for reaching out!

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